What phantoms are conjured in your mind when one speaks the word monster? The wicked? Terrible? Voracious? Ghastly? Dragons, it could be said, are the pinnacle expression of Monster. Their image brings to mind horrible fanged ravaging with an unquenchable lust for destruction, all capped off by that stark moment of unrequited panic upon hearing one’s tremendous, earth shattering roar. But monsters, too, are harbingers of fear, often so subconscious that the layman knows not why the hairs raise on the back of their neck as they peer down a black hallway.
Some monsters are unsubstantial phantoms, born from stories and superstitions ingrained within us from our infancy. What of mothers, terrorizing their children with thoughts of bogymen or spirits in the night that haunt those children that do not eat their vegetables, or get to bed on time? It is not the mere ghost of the idea that ensconces our trepidation, but the masterful use of such by the monster themselves. How do those who spread terror with their words, instilling in others doubt and insidious dread, differ so much from dragons, with their elemental breathing?
I tell you this here and now—it is not the monster of form that we need to fear, but the phantom ones that are the true horrors.
For eons, there existed an uneasy pact between dragons and mankind. It was a pact written in blood and destruction, but one hindered by one simple fact: Dragons may be vastly more powerful, but humans, in their number, were capable of overwhelming the ancient wyrms. To contend, too, with the forest gods and other species would see the destruction of both humans and dragons. So save for the occasional brave knight or pillaging dragon, there lie a peace between the two species.
In time, however, the industrious humans began to burden the scales, their multitude of wars increasing their technology and forcing them to forge alliances with other species. Eventually, they turned their attention, once more, to dominance over nature. That was when the genocide began. Millions of acres of forest were demolished to fuel the war machine. Enraged nature spirits and forest folk drew together to present a front against the human juggernaut. The coming war was devastating.
Dragons, by in large, are solitary creatures. Only rarely do unmated dragons withstand the presence of another. However, in the face of annihilation the great winged-ones sided with nature’s host. Millions were slain, and only a few hundred dragons survived. The first Great war ended only when the great Blue dragon sacrificed himself, swallowing into his belly barrels of tar and sticks of dwarven dynamite before falling into the enemy Command Tent one evening. With the allied leadership obliterated, the humans withdrew.
For hundreds of years, humans and their allies attempted peace with the forces of nature, and in those years bonds of friendship and camaraderie were invigorated. The horror of the past was set aside in hopes of understanding and advancement of all.
When at last the inevitable came to pass, and humans once again turned their attention to dominance, it was history that proved the greatest teacher. This time, before arms were drawn against the forces of nature, assassins were unleashed against the most dangerous of foes.
So were born, the Dragon Slayers.
Dragons soon became the hunted, and over the next decades countless were slain. Their horns and teeth were made into jewelry, pendants against the very evil they served. Their hide was made into armor, and every noble man offered exorbitant amounts to store the leather. Dragon blood and hearts were made into talismans and used in other black arts. And none considered the price for these baubles.
The time came for those few remaining dragons to leave. As it so happened, a massive land was found, empty of foes. With so few dragons remaining, great territories were promised- with more prey and adventure than could span a dragon’s lifetime. Its climate varied between frigid tundra and desolate heat. Forest and grassland spread across the rolling hills nestling against the great backbone of the Morderiths.
The exodus began nearly immediately. And though the Slayers followed, preying upon the weak and injured, some few dragons reached the ocean. The flight that ensued was tremendous. Though attempts were made at rest, eventually the elderly fell from exhaustion. With each new land and stop new threats grew, and each time the host dwindled.
After decades of travel, those resilient few have come at last to their solace—Arauwiel. The time to claim your territory is at last upon you. What lands call to you? Will you aim for those rich in food, or resources? Solitude, or protection? Upon this land is written a new destiny for those who settle here. It is yours for the making.
…and the taking.
Yet… even after finding this haven, could it possibly mean peace forever? Deep within, buried inside years of death and calamity there is the faintest of knowing. What forces exist that would keep your foes from following? Is a place of such unmitigated beauty, peace and magic so perched that even the darkness can not follow? And what, then, lies within the dark, hiding—biding its time?
Here, there be monsters.
OBJECTIVE: You have triumphed above the elements and have made your way to this new world, Arauwiel. Some have arrived a few days before you, some will arrive a few days after. It makes no difference to you. Utterly fatigued from the perilous, protracted journey, you must recover your strength after arriving on the eastern shores. Investigate the world, find a territory, claim what is rightfully yours, and defend it from those who would take it from you.
The extent of man's mind is long, his greed and animosity remains unsatisfied. They pursued their intelligent prey with unwavering patience and uncountable casualties. Their time has come, the score will be settled here. Dragons and humans shall wage war in worlds yet untouched by strife to proclaim it each their own.
This world is new and so while an era dawns, the weak and unworthy shall not survive. It will be won with blood and with fire.
- CURRENT CONDITIONS -
52nd of Aubyr, 12467 ADC || Mid-Autumn || Late Dusk
52nd of Aubyr, 12467 ADC || Mid-Autumn || Late Dusk
- Glacialands: Temperatures are dropping in preparation for winter, ice is cracked but reforming from the summer thaw. Particularly harsh winds over the mountain ranges and numerous drifts are being kicked up. Cloudy skies, mild blizzard raging over the Briaweaths and the Firth.
- Afrsien Isles: Sheathed in ice from the remnants of the snowstorm that pass through earlier; slightly cloudy skies and scattered light snowfall.
- Aliwyrn Forest: Somewhat warm for this time of year, although some northern areas are icy from earlier rain; clear skies and slight mist cover.
- Alicasar Plains: Damp and moist from today's storm, alive with the noise of crickets surfacing from the dirt; cool, pleasant temperatures with clear skies.
- Alaesia Peninsula: Mild temperatures with a tiny hint of a cold sea breeze from the north; slightly cloudy skies and scattered rain showers.
- Kairahan Wastes: Thick with heat remnant from a summer night and cursed by humid winds; clear skies and no chance of precipitation.
- Lareasien: Calm, perfect evening with a gentle ocean breeze bringing the scent of rain; small likelihood of a few drizzles with partially cloudy skies
- Morderiths: Especially volatile and throwing up massive wind currents with a series of rain/storm systems moving through the area depending on the region; passing unadvised.
- Riuana: Mild rain with gusty winds over the sea; damp and humid through the night and into tomorrow, cloudy skies.
- Tiracien Groves: Cool, windy evening with the scent of rain in the surrounding air; mild likelihood of scattered, brief rain showers and partially cloudy skies.
- Tiruan Expanse: Heavy rains and few storms pouring down on the expanse, high winds, low visibility; overcast skies and cool temperatures.
- PLOT EVENTS -
Humans Shall Be Arriving In 5 Real life Days
Humans Shall Be Arriving In 5 Real life Days
- The following dragons have arrived on Arauwiel: Az'ryiak, Aponariya, Rydoxi, Alciel, Rhaelin, Azalea, Valabrez, Despira.
- POSTING FORM -
Please use when posting! All fonts must be readable.
Please use when posting! All fonts must be readable.
Name: Can be fancy image/banner if you want.
Location: What region are you in?
RP Post: Keep in mind the quality standards of this RP.
This can be edited to fit your needs and desires, but the basic format must be present.
Copyable Version (remove asterisks):
[*b]Name:[/b]
[*b]Location:[/b]
[*b]RP Post:[/b]
- TAKE TO THE SKIES -
Last edited by Ahadi on Tue Feb 24, 2015 7:04 pm; edited 1 time in total